3D animation and modelling is an ever growing and expanding area of many different industries. You can find 3D used in many many many areas- from Films, TV and music videosthrough to book illustrations, advertising and in architecture sectors. There is such huge scope for 3D work that to list all possible applications for it would take up all the space on this website... and then some! For ease of explanation and fotmat, it has been placed into very vague catagories listed below. But this is by no means the only stuff Nikkie is willing to undertake- given a decent time frame and budget she can "have a go" at pretty much anything. If she can't- she'll tell you! She's not one of those people who'll take on anything and everything just to get a job and paid. Doing work like that can end in less than satisfactory results and Nikkie's first and foremost rule to to always please the client and give them nothing less than what they want and the best she can provide- undertaking a job beyond her skills and abilities would completely go against this. But- in the rare event you ask her to do something she can't- she'll always give you advice, suggestions and try and point you in the direction of someone who can.
Some of the areas covered by 3D animation and modelling are detailed here:
Character Animation- animation cycles- walk, run, jump etc with your own pre-setup character
Camera Animation- fly-throughs, aerials, fly-overs etc.
Short/Full Film- Fully created animations including all modelling, texturing and animation from start to finish contained into one film.
Commercials / Promotions- similar to short film, but usually less complicated and shorter.
Organic Objects- anything "living/moving" like plants, humans, animals etc.
Inanimate Objects- anything that doesn't have life and generally remains regid. mainly consists of background objects such as lamps, shelves, doors, other props etc.
Scenes / Sets- game level constructions, 3D scenes for use with live action footage/ 3D animation, back drops etc.
Characters- creating, designing, rigging, texturing etc. either for Nikkie's use in character animation and/or on other projects, or for clients use.
Book Illustrations / Graphics- creating 3D organic/inanimate objects set up specifically for use on billboards, in books or adverts.
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EXAMPLES: (click thumbnails for larger versions) |
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Please be aware that clicking on some of the thumbnails will open a larger version or a turntable of the object. Not all files have a larger version. Use your browers "back" function to return to this page. |
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Group project whilst at University. Click the thumbs to enlarge these still images from the animation. Use your browsers "back" function to return to this page. |
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Spelling and Handwriting program for children 3-11. Each thumbnail represents a different animation movie- these movies form part of the program. There are over 100 movies in this program so only a small selection are available to view on this website. Click thumb to begin loading the animation. Use your browsers "back" function to return to this page. |
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Short looped animations to introduce people to the character 'Flip'. |
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Work Experience placement whilst at university. Clicking thumbs will begin loading each respective animation loop. Use you browers "back" function to return to this page. |
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Short Character Animation project whilst at university mentored by Mark Brierly [then] from Aardman- brief was to create a short [TV 30sec advert length] animation showing a sport of your own choice and animate it without too many props or fancy settings- basically concentrating on the animation and only the animation.
Clicking the thumb will being loading the animation. Use your browsers "back" function to return to this page. |
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Various other animations either done for practice (to keep skills up to date) or for projects too small to individually mention. Please be aware that clicking on some of the thumbnails will open a larger version or a turntable of the object. Use your browsers "back" function to return to this page. |
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